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Usability
Testing Exercise
Purpose
When
you think of usability testing, think a an active peer review of material
(e.g., software, home appliance, hardware tools) or textual (e.g., instructions,
web page, policy statement) products you have created. The purpose of
usability testing is to examine how a target audiences uses the product
so that you can make an informed decisions on how to revise or redesign
the product to suit the users' actual practices. The following two exercises
have been designed to introduce you to the principles of usability and
give you the opportunity to practice designing a usability test.
Part
1, Conducting a Usability Test
Before
Class
Read
Usability.gov's "Method's of Designing Usable Web Sites" and
"Usability Basics" and Grantconsulting.com's "Usability
Storyboard." Be prepared to ask questions about any principles
that you may not understand; also start thinking about how these research
practices apply to consumer's use of other products (i.e., material
goods) or documents (e.g., manuals, policy statements).
During
Class
The instructor
will take one students through a usability
test to demonstrate to the rest of the class the practices
of conducting this method of research. During this exercise the rest
of the students will be responsible for observing what the volunteer
does and taking notes on these actions.
Part
2, Designing a Usability Test
Before
Class
Read
Sullivan's "Beyond a Narrow Conception of Usability" and Salvo's
"Ethics of Engagement: User-Centered Design and Rhetorical Methodology."
Be prepared to apply these principles to your own usability test design.
During
Class
Now that
you have seen a usability test conducted and are familiar with the rhetorical
ethical nature of usability testing, you will put this knowledge into
practice by designing your own usability test.
Instructions
With your
principles group...
- choose
a software application in the Microsoft Suite (i.e., Word, PowerPoint,
Excel, Frontpage) that all of your group is familiar with.
- choose
two tasks (e.g., create your own template for a slide show, sort data,
track changes) within this software that you want to learn how people
use; choose tasks that you all know how to do.
- design
a usability test tool that allows your participant to demonstrate
how s/he would accomplish the task using this software product. Remember...
- that
this will be different from the instructor's demonstration because
you are testing the actual product, you are not testing documentation
of the product; therefore your instructions to the participant
will be less precise
- you
are testing the product, not the user
- you
will want to inform your participant of what you are doing and
what you want them to do during the testing procedure
- you
will want to collect information from the participant prior to
the test and after the test
- In
addition to this tool, you will write a Rationale Memo that...
- explains
who you would have take this test
- where
and when you would have someone
- and
provides a rationale for these decisions, as well as the overall
design of the usability test tool.
Submitting
Your Usability Test Exercises
After the class has
talked about your usability test design (February 20, 2003), your group
will submit the following work in a single pack...
- the notes that
you took during the usability test demonstration
- the usability
tool your group designed
- the Rationale
Memo
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