C - 1.0 KNOWLEDGE acquire count define draw identify label list match name outline point quote read recall recite recognize record repeat state tabulate trace write
C - 3.0 APPLICATION apply calculate change classify complete demonstrate employ examine illustrate manipulate operate practice prepare produce relate solve use utilize
C - 4.0 ANALYSIS analyze construct detect diagram differentiate explain infer outline separate subdivide summarize
C - 5.0 SYNTHESIS arrange categorize combine construct create design develop explain formulate generate generalize integrate organize plan prepare prescribe produce propose rearrange reconstruct specify summarize
C - 6.0 EVALUATION appraise assess compare critique determine evaluate grade judge justify measure rank rate select support test recommend
AFFECTIVE (A) DOMAIN
A - 1.0 Receiving accept accumulate ask choose combine control differentiate follow lister (for) reply select separate set apart share
A - 2.0 Responding answer approve commend comply conform discuss follow help play practice read volunteer
A - 3.0 Valuing argue assist debate deny help increase measured proficiency increase numbers in join protest read relinquish select support specify
A - 4.0 Organization abstract adhere alter arrange balance combine compare define discuss formulate integrate organize prepare theorize
A - 5.0 Characterization act avoid change complete display manage perform quality rated high by peers require resist resolve revise serve solve superiors, or subordinate verify
PSYCHOMOTOR (P)* DOMAIN
*Verbs in the psychomotor domain may be appropriate to several levels within the domain. The level of proficiency desired for a given activity may determine the level of the domain to use.